About the game, I personally prefer a keyboard/gamepad controls instead of mouse especially when there is no pathfinding. As an example: I killed every monsters and I have to go to the exit, I have to click with my mouse 10 times to the exact tiles in front of me.
I can totally see your point. I admit that mouse control can be really tedious sometimes.
If I could start the project again, I would work more on them (probably starting with from a pathfinding system), in order to make the player experience more enjoyable.
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The project cover image is awesome :)
About the game, I personally prefer a keyboard/gamepad controls instead of mouse especially when there is no pathfinding. As an example: I killed every monsters and I have to go to the exit, I have to click with my mouse 10 times to the exact tiles in front of me.
I can totally see your point. I admit that mouse control can be really tedious sometimes.
If I could start the project again, I would work more on them (probably starting with from a pathfinding system), in order to make the player experience more enjoyable.
Thank you for sharing your opinion! :)
Not bad! Would've loved to see a visual indication for the selected target, but besides that solid entry
It would be really nice develop such a feature. Unfortunately we ran out of time :(
Still, thank you for the tip! :)
Thank you for playing! We'll take your advice into consideration if we decide to take the project further!